Halo Reach Winter Contingency Walkthrough on Legendary, Alone


Half 1: Noble Crew
You start this degree with a 600 ammo assault rifle and a 70 ammo magnum. You’re using in a falcon with Carter and Jun and land on high of a hill to analyze a misery beacon beneath. This misery beacon is pretend, created by covenant forces as a lure. Should you dash down the hill, you can find an invisible Elite spec ops escaping the scene, almost certainly the one who created the lure. It is not going to assault you even when shot at, and can disappear after crossing the bridge. Should you kill this Elite, it’s going to drop an information pad which incorporates details about covenant glassing.

After reaching the misery beacon and probably killing the Elite spec ops, transfer ahead down the trail to the best. Observe the trail by way of a constructing, the place you’ll come to a different constructing with three farmers. Jorge will speak to those farmers, and they’ll warn you of “one thing within the fields.” Proceed following the trail to the best, the place you’ll ultimately come to a farming constructing with covenant outdoors. This space is the “Outlook” firefight mission. You’ll find a Skirmisher main with a needle rifle on high of the constructing to the left. As quickly because it sees you, the Skirmisher requires backup. This triggers seven regular Grunts, one Grunt extremely, and three Skirmisher minors with needlers to maneuver in and assault. The three Skirmisher minors run into the basement beneath you, however the Grunts and the lookout keep outdoors. Kill the Skirmisher main and the Grunts by way of the window along with your magnum whereas utilizing the wall subsequent to the home windows as cowl. Subsequent, transfer down the steps into the basement to complete off the Skirmishers. As quickly as you exit the constructing, two banshees will assault Jun’s falcon, however they don’t pose a risk to you. Swap your assault rifle for one of many Grunt’s plasma pistols earlier than leaving.

Transfer ahead into the farm and out the gates, the place you can find a Grunt minor and a Grunt extremely whom it’s best to kill with magnum headshots. When you attain the bridge, a phantom will drop six regular Grunts, one Grunt extremely, and three Skirmisher majors within the rocks on the opposite aspect of the bridge. Await the phantom to go away, then cross the bridge and use one of many massive rocks as cowl. Kill all the enemies with magnum headshots, shifting as much as new rocks as cowl if obligatory.

When you kill these enemies and cross the river, you can find 4 Grunts, and Elite main, three Elite ultras, and an Elite common with a concussion rifle. First kill the Grunts along with your magnum by utilizing the big rock in entrance of the tree as cowl. Then, transfer backwards and into the constructing to your left. This constructing will present you good cowl from the Elites. Whereas many of the Elites are specializing in the opposite Spartans, stroll out of the constructing and take away one of many Elite’s shields with an overcharged plasma pistol shot. Shortly kill them with a magnum headshot earlier than their allies injure you, then instantly step again into the constructing to keep away from enemy hearth. Repeat this tactic to kill all the Elites, together with the overall. After killing the final Elite, seize a recent plasma pistol from one of many Grunts our bodies, transfer ahead in direction of the small cliff to your left, and soar right down to enter the following rally level.

Half 2: Rebels do not depart plasma burns
On the backside of the cliff, you can find a truck and well being package. Restock on well being if obligatory. Should you enter the truck, carter will experience within the passenger’s seat and Jorge will experience on the again. As a result of Jorge carries a turret, this gives the truck with the equal firepower of a typical warthog. Nevertheless, there may be an achievement for finishing this degree with out coming into any automobiles, so make the most of dash as a substitute when you wouldn’t have this achievement but.

Partway down the trail, you can find two Skirmisher majors, one with a needle rifle. Whether or not you might be in a truck or on foot, kill these Skirmishers and swap your magnum for the needle rifle. The trail will then take you throughout a small bridge to a fork within the highway. The appropriate path will lead you right into a small settlement stuffed with covenant. Nevertheless, clearing this settlement will not be a part of your goal, so I counsel taking the left path to bypass it.

Should you take the best path: You’ll virtually instantly come to a courtyard surrounded by buildings the place you can find 4 Grunts and an Elite minor. Transfer into the constructing too your left and kill the Grunts, then the Elite. Exit by way of the big storage door in the midst of the constructing. If in case you have the truck, you may drive proper by this struggle with out killing the enemies. Contained in the buildings, you can find an assault rifle, a 16 ammo magnum, a grenade, and two well being kits.

Each of the paths mix at a big open space with a covenant antenna off to the left. Should you got here right here rapidly, you can find two Skirmishers, one with a needle rifle. Kill them each and add the needle rifle 30-30 ammo 500 rounds to your needle rifle. Proceed down the trail, the place you’ll come to a river. Relying on how rapidly you bought right here, you can find a wide range of enemies. There are often at the very least 5 Grunts within the river, however there can be extra Grunts, Skirmishers, and even a spirit. Use the rocks in your aspect of the river as cowl to kill all the gentle infantry you may see with needle rifle headshots. Cross the river to the buildings on the opposite aspect. Right here you can find three or 4 extra Grunts and an Elite main. Kill the Grunts first, then the Elite, which triggers a misery sign from Corporal Travis. He and a gaggle of marines try to defend themselves from covenant in one other settlement, so Carter instructs you to rescue them.

Exit the settlement you might be presently in and take the left path up the hill. Take the second proper into the constructing with the marines. On the decrease story of the left constructing, there’s a 30 ammo DMR within the middle of the storage, marked with the ordinance image. Swap your needle rifle for the DMR and transfer outdoors the storage. Should you didn’t kill the 2 Skirmishers on the crossroads earlier, you can find them right here outdoors of the storage. Kill them when you see the, then take cowl behind the stack of 4 barrels. A spirit will arrive to drop seven Grunts. Kill them along with your DMR out of your cowl.

As quickly as you kill these Grunts, run ahead after which flip left onto the filth path. Transfer behind the hill with the tree on high for canopy. To make use of this hill as cowl, hug the cliff wall to your proper and stroll to the highest of the hill to shoot the enemies whereas they’re targeted on Jorge and the opposite marines. Should you develop into harm or see a risk heading in direction of you, stroll again down the hill, the place you’ll be protected from enemy hearth. About twenty seconds after you kill the final Grunts from the earlier drop ship, one other spirit will drop seven extra Grunts and an Elite main. Choose off the Grunts out of your place along with your DMR, and anticipate the Elite to return to you. If it begins shifting in direction of you, again down the cliff whereas charging your plasma pistol. Subsequently, you may take away its shields and kill it as quickly because it walks over the crest of the hill. Quickly after the primary spirit leaves, one other drop ship will ship 4 Grunt majors, three Grunt ultras, and an Elite extremely with a needle rifle. Use the technique described above kill them.

After you’ve utterly cleared the world, the UNSC pilot can safely land his falcon. Get into the falcon so the pilot can transport you, Carter, and Jorge to the relay outpost. You’ll land within the courtyard of outpost. Noble staff is attempting to enter the power, however the door has been locked by the covenant inside. Kat is presently chopping by way of the door, and you could survive whereas she does this. If you first land, you can find Emile participating 4 Grunts and 5 Jackals. Kill all of them with DMR headshots whereas utilizing any of the bigger objects within the courtyard as cowl, then swap your plasma pistol for a recent one from the useless Grunts or Jackals. Restock on DMR ammo and well being from the case contained in the room during which Kat is chopping open the door.

The covenant will now ship many drop ships with the intention to cease Noble Crew from coming into the power. The opposite Spartans will transfer into the room to guard Kat, however it’s best to transfer to the world off to the left. From this place, you may decide off the Grunts, Skirmishers, and Jackals that can arrive along with your DMR whereas taking cowl behind the big storage block to your left. Await any Elites to return to you, and conceal behind the storage block when the beginning charging. Take away their shields along with your plasma pistol as soon as they arrive across the block and observe by way of with a headshot earlier than they injure you.

A spirit will quickly arrive to deploy the primary wave of enemies, consisting of seven Grunt majors and an Elite main. Peek across the storage field to choose off the Grunts as quickly as attainable. The Elite often assaults the remainder of Nobel staff, so solely have interaction him if he approaches your place. As quickly as the primary spirit leaves, the second will arrive, dropping seven Grunt majors, 4 Jackals, three Skirmisher majors with needle rifles, and an Elite main. Proceed to choose off all the gentle infantry from this place. You don’t want to look at your again as a result of the covenant infantry aren’t clever sufficient to sneak behind you. The second spirit will proceed to remain and supply air help, so step again behind the storage block while you see concussion projectiles flying in direction of you.

After a short time, the third and closing spirit will deploy 4 Grunt majors, 4 Jackals, three Skirmishers, three Elite spec ops, and an Elite common with an power sword. Right now, two banshees will even arrive, however they won’t assault you when you keep in your place. Kat will end opening the door quickly after this spirit leaves, so you’ll not must struggle this complete group of enemies. Dash into the protection of the room to hitch the remainder of noble staff as soon as Carter instructs you to. Shoot any enemies that attempt to enter by way of the door, although the fixed stream of bullets from Emile and Jorge often preserve again the covenant forces.

Kat will quickly shut the primary door and open the second, permitting you to journey contained in the relay station. Right here you can find a well being package, however you’ll quickly acquire full well being anyhow. You’ll come to a useless civilian face down on the ground, which can set off a reduce scene during which Noble Crew is attacked by two Elite Zealots and an Elite Area Marshall. One in every of these Elites takes a civilian as a hostage, the Area Marshall escapes, and Carter sends you to peruse the Zealots, ending this rally level of Winter Contingency.

Half 3: Skeleton crew
On the finish of the reduce scene, your loadout is routinely reset. Subsequently, you’ll at all times start this rally level with full well being, dash, two grenades, a 27 ammo magnum, and a 288 ammo assault rifle. On to your proper of the place you begin is a DMR crate. Swap your magnum for a DMR and switch in your evening imaginative and prescient by urgent left on the D-pad.

In entrance of you is a hallway with three Grunts and three Jackals. As well as, an Elite Zealot with a concussion rifle will stand on the finish of the hallway and shoot just a few photographs at you earlier than retreating. Jorge will slowly stroll up the middle of the hallway, always firing on the Grunts and Jackals. To the left of Jorge is a raised hallway that can present you higher cowl than shifting up with Jorge. Stroll a part of the best way down this hallway and kill all the Grunts and Jackals along with your DMR, however enable the Elite Zealot to retreat.

Transfer the remainder of the best way up the hallway, and you will notice a second hallway stuffed with 4 Grunts and two Jackals to your proper. Kill all of them along with your DMR, utilizing the final little bit of wall from the hallway you might be in as cowl. After killing most of them, 4 extra Grunts will spawn across the nook. Await them to return to you so you may kill them from the identical cowl. Swap your assault rifle for one in all their plasma pistols.

Observe the hallway onto a platform overlooking the pc database. Inside the pc database, there are 4 Grunt majors and the 2 Elite Zealots seen within the reduce scene, one with an power sword and one with a concussion rifle. Transfer down the hallway to the best and attempt to spot the power sword Zealot as quickly as attainable. Upon getting noticed him, start DMR sniping the Grunts whereas utilizing the wall as cowl, however preserve a detailed eye on the Elite Zealot. As quickly because it begins to cost, swap to your plasma pistol and start charging it. Concurrently start backing down the hallway, and when you lock-on to the Zealot, stun him along with your plasma pistol. This may briefly trigger him to cease charging, offering you the time required to modify to your DMR and kill him with a headshot.

DMR snipe the remaining Grunts, then swap to your plasma pistol. The final Zealot might be within the laptop terminal making an attempt to hack it, however will come out to kill you when you come close to. Start charging your plasma pistol as you strategy the room and stun the Zealot simply because it comes out of the door, then end him with a headshot. Carter will order you to reset the pc, so stroll over to the inexperienced sq. and maintain x. This may set off a reduce scene, concluding the mission Winter Contingency.


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